PAUL treanor
3D generalist
maya - unreal - substance
and a little bit of everything else
2025 Unreal Engine solo reel.
Responsible for all rigging, shaders, cameras, environments, lighting, rendering, and some character animation.
I directed this short to introduce some new characters to an iconic toy-line. I was also responsible for environments, cameras, rendering, edit, and post.
Tools: Maya, Vray, Substance Painter, Nuke, Premiere
Rendered in UE4 to announce the re-launch of a legacy brand. I was responsible for vehicle animation, cameras, blocking, environments, and UE4 Sequencer comps.
3d "Stop-Motion" using Maya and Vray.
Resposible for Writing, directing, rigging, shaders, cameras, environments, lighting, rendering
Voxel characters I designed and created for an independent NFT game in The Sandbox
I did all of the CG in this spot. Pretty cool stylized water.
To help fill an entertainment gap between releases, my team and I pitched this short which I wrote and directed. It got over 20 million views in the first three months.
I was also responsible for environments, cameras, rendering, and post.
Tools: Maya, Vray, Substance Painter, Nuke
Do you like cute, fuzzy animal friends? Check out this short we put together out of a collection of concept art by Pasqual Campion. I was responsible for art direction, blocking, lighting, rendering, environments, shaders, and grooming. We turned this around in about two weeks.
Maya, Vray, ZBrush, Photoshop, Nuke
We only had the two characters and not much time, so my team and I created this to make the world feel bigger and more populated.
Responsible for writing, directing, rigging, shaders, cameras, environments, lighting, rendering
Tools: Maya, Vray, ZBrush, Photoshop, Nuke
I was created all of the CG for this spot which uses animation to express Marvel personalities in the respective product. Tools: Maya, Vray, Nuke, After Effects
I did all of the CG in this spot., and built the environment with baked lighting for real-time compositing on-set.